use std::path::PathBuf; /// Returns the `data/` directory next to the running executable. /// Creates it if it does not exist. pub fn data_dir() -> PathBuf { let exe = std::env::current_exe().unwrap_or_else(|_| PathBuf::from(".")); let dir = exe.parent().unwrap_or_else(|| std::path::Path::new(".")).join("data"); if !dir.exists() { std::fs::create_dir_all(&dir).ok(); } dir }