feat(live2d): implement OpenGL ES 2.0 rendering backend with EGL support
- Add `gl.rs` for OpenGL ES 2.0 and EGL context management. - Introduce `mod.rs` to organize Live2D plugin modules. - Create `model.rs` for loading and managing Cubism models, including parameter handling and drawable data extraction. - Implement shader compilation and rendering context setup for Live2D models.
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.extract.sh
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15
.extract.sh
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#!/bin/bash
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cd /tmp
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echo "=== Extracting SDK ==="
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unzip -o cubism_sdk_native.zip -d cubism_sdk 2>&1 | tail -5
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echo "=== Finding Core .so files ==="
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find cubism_sdk -name "libLive2DCubismCore*" -type f 2>/dev/null
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echo "=== Checking arm64 linux .so ==="
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ls -lh cubism_sdk/Core/dll/experimental/linux/arm64/ 2>/dev/null
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echo "=== File type ==="
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file cubism_sdk/Core/dll/experimental/linux/arm64/libLive2DCubismCore.so 2>/dev/null
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echo "=== DONE ==="
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