Refactor Live2D plugin and renderer for improved clarity and performance

- Updated EGL and OpenGL ES integration in gl.rs for better context management.
- Simplified error handling and logging in model.rs and plugin.rs.
- Enhanced texture handling and rendering logic in renderer.rs.
- Added a script to find Cargo configuration files for easier debugging.
- Removed unused imports and dead code to clean up the codebase.
This commit is contained in:
2026-07-07 16:47:28 +08:00
parent 86e36aa677
commit 8f2ff558eb
8 changed files with 215 additions and 334 deletions

View File

@@ -1,5 +1,6 @@
#!/bin/bash #!/bin/bash
cd /home/showen/Showen/ShowenV2 cd /home/showen/Showen/ShowenV2
export PATH=/home/showen/.rustup/toolchains/stable-aarch64-unknown-linux-gnu/bin:$PATH export PATH=/home/showen/.rustup/toolchains/stable-aarch64-unknown-linux-gnu/bin:$PATH
cargo check 2>&1 | tail -80 cargo check 2>&1 | grep -E "^error" | head -60
echo "EXIT=$?" echo "---SUMMARY---"
cargo check 2>&1 | tail -3

16
.find_cargo.sh Normal file
View File

@@ -0,0 +1,16 @@
#!/bin/bash
echo "=== find cargo config ==="
find /home/showen -name "config.toml" -path "*.cargo*" 2>/dev/null
find /home/showen -name "config" -path "*.cargo*" 2>/dev/null
find / -name "config.toml" -path "*cargo*" 2>/dev/null | head -5
echo "=== check .cargo dir ==="
ls -la /home/showen/.cargo/ 2>/dev/null
echo "=== rustup cargo home ==="
echo $CARGO_HOME
ls -la ~/.cargo/ 2>/dev/null
echo "=== project cargo ==="
ls -la /home/showen/Showen/ShowenV2/.cargo/ 2>/dev/null
find /home/showen/Showen -name ".cargo" -type d 2>/dev/null

View File

@@ -85,38 +85,38 @@ impl AnimationState {
} }
fn update_blink(&mut self, now: Instant, core: &CubismCore, model: &CubismModel) { fn update_blink(&mut self, now: Instant, core: &CubismCore, model: &CubismModel) {
match &mut self.blink_phase { // 先计算新的眨眼状态和当前 eye_open 值,避免借用冲突
let (new_phase, eye_open) = match self.blink_phase {
BlinkPhase::Idle => { BlinkPhase::Idle => {
if now.duration_since(self.last_blink) >= self.next_blink_interval { if now.duration_since(self.last_blink) >= self.next_blink_interval {
self.blink_phase = BlinkPhase::Closing(0.0); (BlinkPhase::Closing(0.0), 1.0)
self.last_blink = now; } else {
(BlinkPhase::Idle, 1.0)
} }
} }
BlinkPhase::Closing(t) => { BlinkPhase::Closing(mut t) => {
*t += 0.15; // 闭眼速度 t += 0.15;
if *t >= 1.0 { if t >= 1.0 {
*t = 1.0; (BlinkPhase::Opening(1.0), 0.0)
self.blink_phase = BlinkPhase::Opening(1.0); } else {
(BlinkPhase::Closing(t), 1.0 - t)
} }
let eye_open = 1.0 - *t;
model.set_param(core, "ParamEyeLOpen", eye_open);
model.set_param(core, "ParamEyeROpen", eye_open);
} }
BlinkPhase::Opening(t) => { BlinkPhase::Opening(mut t) => {
*t -= 0.1; // 睁眼速度(比闭眼慢) t -= 0.1;
if *t <= 0.0 { if t <= 0.0 {
*t = 0.0;
self.blink_phase = BlinkPhase::Idle;
self.last_blink = now; self.last_blink = now;
// 下次眨眼间隔2-5 秒随机)
self.next_blink_interval = self.next_blink_interval =
Duration::from_secs(2 + (now.elapsed().as_nanos() % 3) as u64); Duration::from_secs(2 + (now.elapsed().as_nanos() % 3) as u64);
(BlinkPhase::Idle, 1.0)
} else {
(BlinkPhase::Opening(t), 1.0 - t)
} }
let eye_open = 1.0 - *t;
model.set_param(core, "ParamEyeLOpen", eye_open);
model.set_param(core, "ParamEyeROpen", eye_open);
} }
} };
self.blink_phase = new_phase;
model.set_param(core, "ParamEyeLOpen", eye_open);
model.set_param(core, "ParamEyeROpen", eye_open);
} }
fn update_mouth( fn update_mouth(

View File

@@ -4,7 +4,6 @@
//! 动态加载 libLive2DCubismCore.so需 libm.so 预加载,因 Core 内部使用 powf //! 动态加载 libLive2DCubismCore.so需 libm.so 预加载,因 Core 内部使用 powf
use libloading::{Library, Symbol}; use libloading::{Library, Symbol};
use std::ffi::CString;
use std::os::raw::{c_char, c_int, c_uchar, c_uint, c_void}; use std::os::raw::{c_char, c_int, c_uchar, c_uint, c_void};
/// moc 对齐要求(字节) /// moc 对齐要求(字节)
@@ -268,9 +267,3 @@ unsafe fn libc_strlen(ptr: *const c_char) -> usize {
} }
n n
} }
// 保留 CString 防止 unused 警告(未来日志函数需要)
#[allow(dead_code)]
fn _ensure_cstring_linked() -> CString {
CString::new("").unwrap()
}

View File

@@ -1,39 +1,27 @@
//! OpenGL ES 2.0 / EGL 渲染后端 //! OpenGL ES 2.0 / EGL 渲染后端
//! //!
//! 使用 EGL 创建离屏 PBuffer 上下文(无窗口),用 OpenGL ES 2.0 渲染 Live2D 模型。 //! 使用 EGL + X11 窗口创建渲染上下文,用 OpenGL ES 2.0 渲染 Live2D 模型。
//! 渲染结果通过 glReadPixels 读取,交给 video 插件或直接显示。
//!
//! 这里采用 X11 窗口方式渲染(设备有 X11 + kwin直接显示到屏幕。
//! 如需离屏渲染可改为 PBuffer。
use anyhow::{anyhow, Context, Result}; use anyhow::{anyhow, Result};
use std::ffi::c_void; use std::ffi::c_void;
use std::os::raw::{c_char, c_int, c_uint, c_void as c_void_raw}; use std::os::raw::{c_char, c_int, c_long, c_uint, c_void as c_void_raw};
// ============ EGL 类型与常量 ============ // ============ EGL ============
pub mod egl { pub mod egl {
pub const EGL_VERSION_1_5: c_int = 1; use std::os::raw::{c_int, c_uint, c_void};
pub const EGL_SURFACE_TYPE: c_int = 0x3033; pub const EGL_SURFACE_TYPE: c_int = 0x3033;
pub const EGL_WINDOW_BIT: c_int = 0x0004; pub const EGL_WINDOW_BIT: c_int = 0x0004;
pub const EGL_PBUFFER_BIT: c_int = 0x0001;
pub const EGL_BLUE_SIZE: c_int = 0x3022; pub const EGL_BLUE_SIZE: c_int = 0x3022;
pub const EGL_GREEN_SIZE: c_int = 0x3023; pub const EGL_GREEN_SIZE: c_int = 0x3023;
pub const EGL_RED_SIZE: c_int = 0x3024; pub const EGL_RED_SIZE: c_int = 0x3024;
pub const EGL_DEPTH_SIZE: c_int = 0x3025;
pub const EGL_ALPHA_SIZE: c_int = 0x3021; pub const EGL_ALPHA_SIZE: c_int = 0x3021;
pub const EGL_STENCIL_SIZE: c_int = 0x3026;
pub const EGL_RENDERABLE_TYPE: c_int = 0x3040; pub const EGL_RENDERABLE_TYPE: c_int = 0x3040;
pub const EGL_OPENGL_ES2_BIT: c_int = 0x0004; pub const EGL_OPENGL_ES2_BIT: c_int = 0x0004;
pub const EGL_NONE: c_int = 0x3038; pub const EGL_NONE: c_int = 0x3038;
pub const EGL_CONTEXT_CLIENT_VERSION: c_int = 0x3098; pub const EGL_CONTEXT_CLIENT_VERSION: c_int = 0x3098;
pub const EGL_DISPLAY: usize = 0;
pub const EGL_NO_DISPLAY: isize = 0;
pub const EGL_NO_CONTEXT: isize = 0;
pub const EGL_NO_SURFACE: isize = 0;
pub type EGLDisplay = *mut c_void; pub type EGLDisplay = *mut c_void;
pub type EGLConfig = *mut c_void; pub type EGLConfig = *mut c_void;
pub type EGLContext = *mut c_void; pub type EGLContext = *mut c_void;
@@ -42,16 +30,20 @@ pub mod egl {
pub type NativeWindowType = *mut c_void; pub type NativeWindowType = *mut c_void;
pub type EGLBoolean = c_uint; pub type EGLBoolean = c_uint;
pub type EGLint = c_int; pub type EGLint = c_int;
/// EGL_DEFAULT_DISPLAY即 NULL
pub fn default_display() -> NativeDisplayType {
std::ptr::null_mut()
}
} }
// ============ X11 类型 ============ // ============ X11 ============
pub mod x11 { pub mod x11 {
use std::os::raw::{c_long, c_uint, c_void}; use std::os::raw::{c_int, c_long, c_uint, c_void};
pub type Display = c_void; pub type Display = c_void;
pub type Window = c_long; pub type Window = c_long;
pub type XID = c_long;
#[repr(C)] #[repr(C)]
pub struct XSetWindowAttributes { pub struct XSetWindowAttributes {
@@ -76,10 +68,9 @@ pub mod x11 {
pub const CWEventMask: c_long = 1 << 11; pub const CWEventMask: c_long = 1 << 11;
pub const ExposureMask: c_long = 1 << 15; pub const ExposureMask: c_long = 1 << 15;
pub const StructureNotifyMask: c_long = 1 << 17; pub const StructureNotifyMask: c_long = 1 << 17;
pub const KeyPressMask: c_long = 1 << 0;
} }
// ============ GLES2 类型与常量 ============ // ============ GLES2 ============
pub mod gl { pub mod gl {
use std::os::raw::{c_int, c_uint}; use std::os::raw::{c_int, c_uint};
@@ -89,57 +80,42 @@ pub mod gl {
pub type GLint = c_int; pub type GLint = c_int;
pub type GLsizei = c_int; pub type GLsizei = c_int;
pub type GLbitfield = c_uint; pub type GLbitfield = c_uint;
pub type GLfloat = f32;
pub const GL_FLOAT: GLenum = 0x1406; pub const GL_FLOAT: GLenum = 0x1406;
pub const GL_FLOAT_VEC2: GLenum = 0x8B50;
pub const GL_FLOAT_VEC4: GLenum = 0x8B52;
pub const GL_FLOAT_MAT4: GLenum = 0x8B5C;
pub const GL_SAMPLER_2D: GLenum = 0x8B5E;
pub const GL_ARRAY_BUFFER: GLenum = 0x8892; pub const GL_ARRAY_BUFFER: GLenum = 0x8892;
pub const GL_ELEMENT_ARRAY_BUFFER: GLenum = 0x8893; pub const GL_ELEMENT_ARRAY_BUFFER: GLenum = 0x8893;
pub const GL_TEXTURE_2D: GLenum = 0x0DE1; pub const GL_TEXTURE_2D: GLenum = 0x0DE1;
pub const GL_TEXTURE0: GLenum = 0x84C0; pub const GL_TEXTURE0: GLenum = 0x84C0;
pub const GL_RGBA: GLenum = 0x1908; pub const GL_RGBA: GLenum = 0x1908;
pub const GL_UNSIGNED_BYTE: GLenum = 0x1401; pub const GL_UNSIGNED_BYTE: GLenum = 0x1401;
pub const GL_UNSIGNED_SHORT: GLenum = 0x1403; pub const GL_UNSIGNED_SHORT: GLenum = 0x1403;
pub const GL_NEAREST: GLenum = 0x2600;
pub const GL_LINEAR: GLenum = 0x2601; pub const GL_LINEAR: GLenum = 0x2601;
pub const GL_CLAMP_TO_EDGE: GLenum = 0x812F; pub const GL_CLAMP_TO_EDGE: GLenum = 0x812F;
pub const GL_TEXTURE_MIN_FILTER: GLenum = 0x2801; pub const GL_TEXTURE_MIN_FILTER: GLenum = 0x2801;
pub const GL_TEXTURE_MAG_FILTER: GLenum = 0x2800; pub const GL_TEXTURE_MAG_FILTER: GLenum = 0x2800;
pub const GL_TEXTURE_WRAP_S: GLenum = 0x2802; pub const GL_TEXTURE_WRAP_S: GLenum = 0x2802;
pub const GL_TEXTURE_WRAP_T: GLenum = 0x2803; pub const GL_TEXTURE_WRAP_T: GLenum = 0x2803;
pub const GL_VERTEX_SHADER: GLenum = 0x8B31; pub const GL_VERTEX_SHADER: GLenum = 0x8B31;
pub const GL_FRAGMENT_SHADER: GLenum = 0x8B30; pub const GL_FRAGMENT_SHADER: GLenum = 0x8B30;
pub const GL_COMPILE_STATUS: GLenum = 0x8B81; pub const GL_COMPILE_STATUS: GLenum = 0x8B81;
pub const GL_LINK_STATUS: GLenum = 0x8B82; pub const GL_LINK_STATUS: GLenum = 0x8B82;
pub const GL_TRIANGLES: GLenum = 0x0004; pub const GL_TRIANGLES: GLenum = 0x0004;
pub const GL_BLEND: GLenum = 0x0BE2; pub const GL_BLEND: GLenum = 0x0BE2;
pub const GL_SRC_ALPHA: GLenum = 0x0302; pub const GL_SRC_ALPHA: GLenum = 0x0302;
pub const GL_ONE_MINUS_SRC_ALPHA: GLenum = 0x0303; pub const GL_ONE_MINUS_SRC_ALPHA: GLenum = 0x0303;
pub const GL_ONE: GLenum = 1; pub const GL_ONE: GLenum = 1;
pub const GL_ZERO: GLenum = 0; pub const GL_ZERO: GLenum = 0;
pub const GL_SRC_COLOR: GLenum = 0x0300;
pub const GL_COLOR_BUFFER_BIT: GLbitfield = 0x4000; pub const GL_COLOR_BUFFER_BIT: GLbitfield = 0x4000;
pub const GL_DEPTH_BUFFER_BIT: GLbitfield = 0x0100;
pub const GL_BLEND_DST_RGB: GLenum = 0x80C8;
pub const GL_BLEND_SRC_RGB: GLenum = 0x80C9;
pub const GL_BLEND_DST_ALPHA: GLenum = 0x80CA;
pub const GL_BLEND_SRC_ALPHA: GLenum = 0x80CB;
pub const GL_BLEND_EQUATION: GLenum = 0x8009;
pub const GL_FUNC_ADD: GLenum = 0x8006;
pub const GL_FUNC_REVERSE_SUBTRACT: GLenum = 0x800B;
pub const GL_STATIC_DRAW: GLenum = 0x88E4; pub const GL_STATIC_DRAW: GLenum = 0x88E4;
pub const GL_FALSE: GLenum = 0; pub const GL_FALSE: GLenum = 0;
pub const GL_TRUE: GLenum = 1;
pub const GL_NO_ERROR: GLenum = 0; pub const GL_NO_ERROR: GLenum = 0;
} }
/// 着色器源码(标准模式,支持 mask 和非 mask pub use gl::{GLenum, GLuint, GLint, GLsizei};
// ============ 着色器源码 ============
pub const VERT_SHADER_SRC: &str = r#"#version 100 pub const VERT_SHADER_SRC: &str = r#"#version 100
attribute vec4 a_position; attribute vec4 a_position;
attribute vec2 a_texCoord; attribute vec2 a_texCoord;
@@ -168,113 +144,100 @@ void main() {
} }
"#; "#;
/// OpenGL ES2 / EGL 动态库函数集合 // ============ 动态库函数集合 ============
pub struct Gl { pub struct Gl {
_lib_egl: libloading::Library, _lib_egl: libloading::Library,
_lib_gl: libloading::Library, _lib_gl: libloading::Library,
_lib_x11: libloading::Library, _lib_x11: libloading::Library,
// EGL
egl_get_display: pub egl_get_display: unsafe extern "C" fn(disp: egl::NativeDisplayType) -> egl::EGLDisplay,
unsafe extern "C" fn(disp: egl::NativeDisplayType) -> egl::EGLDisplay, pub egl_initialize: unsafe extern "C" fn(
egl_initialize: dpy: egl::EGLDisplay,
unsafe extern "C" fn(dpy: egl::EGLDisplay, major: *mut c_int, minor: *mut c_int) -> egl::EGLBoolean, major: *mut c_int,
egl_choose_config: unsafe extern "C" fn( minor: *mut c_int,
) -> egl::EGLBoolean,
pub egl_choose_config: unsafe extern "C" fn(
dpy: egl::EGLDisplay, dpy: egl::EGLDisplay,
attrib_list: *const egl::EGLint, attrib_list: *const egl::EGLint,
configs: *mut egl::EGLConfig, configs: *mut egl::EGLConfig,
config_size: egl::EGLint, config_size: egl::EGLint,
num_config: *mut egl::EGLint, num_config: *mut egl::EGLint,
) -> egl::EGLBoolean, ) -> egl::EGLBoolean,
egl_create_window_surface: unsafe extern "C" fn( pub egl_create_window_surface: unsafe extern "C" fn(
dpy: egl::EGLDisplay, dpy: egl::EGLDisplay,
config: egl::EGLConfig, config: egl::EGLConfig,
win: egl::NativeWindowType, win: egl::NativeWindowType,
attrib_list: *const egl::EGLint, attrib_list: *const egl::EGLint,
) -> egl::EGLSurface, ) -> egl::EGLSurface,
egl_create_context: unsafe extern "C" fn( pub egl_create_context: unsafe extern "C" fn(
dpy: egl::EGLDisplay, dpy: egl::EGLDisplay,
config: egl::EGLConfig, config: egl::EGLConfig,
share_ctx: egl::EGLContext, share_ctx: egl::EGLContext,
attrib_list: *const egl::EGLint, attrib_list: *const egl::EGLint,
) -> egl::EGLContext, ) -> egl::EGLContext,
egl_make_current: unsafe extern "C" fn( pub egl_make_current: unsafe extern "C" fn(
dpy: egl::EGLDisplay, dpy: egl::EGLDisplay,
draw: egl::EGLSurface, draw: egl::EGLSurface,
read: egl::EGLSurface, read: egl::EGLSurface,
ctx: egl::EGLContext, ctx: egl::EGLContext,
) -> egl::EGLBoolean, ) -> egl::EGLBoolean,
egl_swap_buffers: pub egl_swap_buffers:
unsafe extern "C" fn(dpy: egl::EGLDisplay, surface: egl::EGLSurface) -> egl::EGLBoolean, unsafe extern "C" fn(dpy: egl::EGLDisplay, surface: egl::EGLSurface) -> egl::EGLBoolean,
egl_terminate: unsafe extern "C" fn(dpy: egl::EGLDisplay) -> egl::EGLBoolean,
// GLES2 pub gl_clear: unsafe extern "C" fn(mask: gl::GLbitfield),
gl_clear: unsafe extern "C" fn(mask: gl::GLbitfield), pub gl_clear_color: unsafe extern "C" fn(r: f32, g: f32, b: f32, a: f32),
gl_clear_color: unsafe extern "C" fn(r: f32, g: f32, b: f32, a: f32), pub gl_enable: unsafe extern "C" fn(cap: gl::GLenum),
gl_enable: unsafe extern "C" fn(cap: gl::GLenum), pub gl_blend_func: unsafe extern "C" fn(sfactor: gl::GLenum, dfactor: gl::GLenum),
gl_disable: unsafe extern "C" fn(cap: gl::GLenum), pub gl_viewport: unsafe extern "C" fn(x: gl::GLint, y: gl::GLint, w: gl::GLsizei, h: gl::GLsizei),
gl_blend_func: unsafe extern "C" fn(sfactor: gl::GLenum, dfactor: gl::GLenum), pub gl_create_shader: unsafe extern "C" fn(t: gl::GLenum) -> gl::GLuint,
gl_blend_func_separate: unsafe extern "C" fn( pub gl_shader_source: unsafe extern "C" fn(
src_rgb: gl::GLenum,
dst_rgb: gl::GLenum,
src_alpha: gl::GLenum,
dst_alpha: gl::GLenum,
),
gl_viewport: unsafe extern "C" fn(x: gl::GLint, y: gl::GLint, w: gl::GLsizei, h: gl::GLsizei),
gl_create_shader: unsafe extern "C" fn(t: gl::GLenum) -> gl::GLuint,
gl_shader_source: unsafe extern "C" fn(
shader: gl::GLuint, shader: gl::GLuint,
count: gl::GLsizei, count: gl::GLsizei,
string: *const *const c_char, string: *const *const c_char,
length: *const gl::GLint, length: *const gl::GLint,
), ),
gl_compile_shader: unsafe extern "C" fn(shader: gl::GLuint), pub gl_compile_shader: unsafe extern "C" fn(shader: gl::GLuint),
gl_get_shaderiv: unsafe extern "C" fn( pub gl_get_shaderiv:
shader: gl::GLuint, unsafe extern "C" fn(shader: gl::GLuint, pname: gl::GLenum, params: *mut gl::GLint),
pname: gl::GLenum, pub gl_get_shader_info_log: unsafe extern "C" fn(
params: *mut gl::GLint,
),
gl_get_shader_info_log: unsafe extern "C" fn(
shader: gl::GLuint, shader: gl::GLuint,
buf_size: gl::GLsizei, buf_size: gl::GLsizei,
length: *mut gl::GLsizei, length: *mut gl::GLsizei,
info_log: *mut c_char, info_log: *mut c_char,
), ),
gl_create_program: unsafe extern "C" fn() -> gl::GLuint, pub gl_create_program: unsafe extern "C" fn() -> gl::GLuint,
gl_attach_shader: unsafe extern "C" fn(program: gl::GLuint, shader: gl::GLuint), pub gl_attach_shader: unsafe extern "C" fn(program: gl::GLuint, shader: gl::GLuint),
gl_link_program: unsafe extern "C" fn(program: gl::GLuint), pub gl_link_program: unsafe extern "C" fn(program: gl::GLuint),
gl_get_programiv: unsafe extern "C" fn( pub gl_get_programiv:
program: gl::GLuint, unsafe extern "C" fn(program: gl::GLuint, pname: gl::GLenum, params: *mut gl::GLint),
pname: gl::GLenum, pub gl_get_program_info_log: unsafe extern "C" fn(
params: *mut gl::GLint,
),
gl_get_program_info_log: unsafe extern "C" fn(
program: gl::GLuint, program: gl::GLuint,
buf_size: gl::GLsizei, buf_size: gl::GLsizei,
length: *mut gl::GLsizei, length: *mut gl::GLsizei,
info_log: *mut c_char, info_log: *mut c_char,
), ),
gl_use_program: unsafe extern "C" fn(program: gl::GLuint), pub gl_use_program: unsafe extern "C" fn(program: gl::GLuint),
gl_get_attrib_location: pub gl_get_attrib_location:
unsafe extern "C" fn(program: gl::GLuint, name: *const c_char) -> gl::GLint, unsafe extern "C" fn(program: gl::GLuint, name: *const c_char) -> gl::GLint,
gl_get_uniform_location: pub gl_get_uniform_location:
unsafe extern "C" fn(program: gl::GLuint, name: *const c_char) -> gl::GLint, unsafe extern "C" fn(program: gl::GLuint, name: *const c_char) -> gl::GLint,
gl_uniform_matrix4fv: unsafe extern "C" fn( pub gl_uniform_matrix4fv: unsafe extern "C" fn(
location: gl::GLint, location: gl::GLint,
count: gl::GLsizei, count: gl::GLsizei,
transpose: gl::GLenum, transpose: gl::GLenum,
value: *const f32, value: *const f32,
), ),
gl_uniform1i: unsafe extern "C" fn(location: gl::GLint, v: gl::GLint), pub gl_uniform1i: unsafe extern "C" fn(location: gl::GLint, v: gl::GLint),
gl_uniform4f: pub gl_uniform4f: unsafe extern "C" fn(location: gl::GLint, x: f32, y: f32, z: f32, w: f32),
unsafe extern "C" fn(location: gl::GLint, x: f32, y: f32, z: f32, w: f32), pub gl_gen_textures: unsafe extern "C" fn(n: gl::GLsizei, textures: *mut gl::GLuint),
gl_gen_textures: unsafe extern "C" fn(n: gl::GLsizei, textures: *mut gl::GLuint), pub gl_bind_texture: unsafe extern "C" fn(target: gl::GLenum, texture: gl::GLuint),
gl_bind_texture: unsafe extern "C" fn(target: gl::GLenum, texture: gl::GLuint), pub gl_tex_parameteri:
gl_tex_parameteri:
unsafe extern "C" fn(target: gl::GLenum, pname: gl::GLenum, param: gl::GLint), unsafe extern "C" fn(target: gl::GLenum, pname: gl::GLenum, param: gl::GLint),
gl_tex_image_2d: unsafe extern "C" fn( pub gl_tex_image_2d: unsafe extern "C" fn(
target: gl::GLenum, target: gl::GLenum,
level: gl::GLint, level: gl::GLint,
internalformat: gl::GLenum, internalformat: gl::GLint,
width: gl::GLsizei, width: gl::GLsizei,
height: gl::GLsizei, height: gl::GLsizei,
border: gl::GLint, border: gl::GLint,
@@ -282,17 +245,17 @@ pub struct Gl {
type_: gl::GLenum, type_: gl::GLenum,
data: *const c_void_raw, data: *const c_void_raw,
), ),
gl_active_texture: unsafe extern "C" fn(texture: gl::GLenum), pub gl_active_texture: unsafe extern "C" fn(texture: gl::GLenum),
gl_gen_buffers: unsafe extern "C" fn(n: gl::GLsizei, buffers: *mut gl::GLuint), pub gl_gen_buffers: unsafe extern "C" fn(n: gl::GLsizei, buffers: *mut gl::GLuint),
gl_bind_buffer: unsafe extern "C" fn(target: gl::GLenum, buffer: gl::GLuint), pub gl_bind_buffer: unsafe extern "C" fn(target: gl::GLenum, buffer: gl::GLuint),
gl_buffer_data: unsafe extern "C" fn( pub gl_buffer_data: unsafe extern "C" fn(
target: gl::GLenum, target: gl::GLenum,
size: isize, size: isize,
data: *const c_void_raw, data: *const c_void_raw,
usage: gl::GLenum, usage: gl::GLenum,
), ),
gl_enable_vertex_attrib_array: unsafe extern "C" fn(index: gl::GLuint), pub gl_enable_vertex_attrib_array: unsafe extern "C" fn(index: gl::GLuint),
gl_vertex_attrib_pointer: unsafe extern "C" fn( pub gl_vertex_attrib_pointer: unsafe extern "C" fn(
index: gl::GLuint, index: gl::GLuint,
size: gl::GLint, size: gl::GLint,
type_: gl::GLenum, type_: gl::GLenum,
@@ -300,21 +263,17 @@ pub struct Gl {
stride: gl::GLsizei, stride: gl::GLsizei,
pointer: *const c_void_raw, pointer: *const c_void_raw,
), ),
gl_draw_elements: unsafe extern "C" fn( pub gl_draw_elements: unsafe extern "C" fn(
mode: gl::GLenum, mode: gl::GLenum,
count: gl::GLsizei, count: gl::GLsizei,
type_: gl::GLenum, type_: gl::GLenum,
indices: *const c_void_raw, indices: *const c_void_raw,
), ),
gl_get_error: unsafe extern "C" fn() -> gl::GLenum, pub gl_get_error: unsafe extern "C" fn() -> gl::GLenum,
gl_delete_textures: unsafe extern "C" fn(n: gl::GLsizei, textures: *const gl::GLuint), pub gl_delete_buffers: unsafe extern "C" fn(n: gl::GLsizei, buffers: *const gl::GLuint),
gl_delete_buffers: unsafe extern "C" fn(n: gl::GLsizei, buffers: *const gl::GLuint),
// X11 pub x_open_display: unsafe extern "C" fn(name: *const c_char) -> *mut x11::Display,
x_open_display: pub x_create_window: unsafe extern "C" fn(
unsafe extern "C" fn(name: *const c_char) -> *mut x11::Display,
x_close_display: unsafe extern "C" fn(disp: *mut x11::Display) -> c_int,
x_create_window: unsafe extern "C" fn(
disp: *mut x11::Display, disp: *mut x11::Display,
parent: x11::Window, parent: x11::Window,
x: c_int, x: c_int,
@@ -328,14 +287,13 @@ pub struct Gl {
valuemask: c_long, valuemask: c_long,
attributes: *mut x11::XSetWindowAttributes, attributes: *mut x11::XSetWindowAttributes,
) -> x11::Window, ) -> x11::Window,
x_map_window: unsafe extern "C" fn(disp: *mut x11::Display, w: x11::Window) -> c_int, pub x_map_window: unsafe extern "C" fn(disp: *mut x11::Display, w: x11::Window) -> c_int,
x_store_name: pub x_store_name:
unsafe extern "C" fn(disp: *mut x11::Display, w: x11::Window, name: *const c_char) -> c_int, unsafe extern "C" fn(disp: *mut x11::Display, w: x11::Window, name: *const c_char) -> c_int,
x_flush: unsafe extern "C" fn(disp: *mut x11::Display) -> c_int, pub x_flush: unsafe extern "C" fn(disp: *mut x11::Display) -> c_int,
} }
impl Gl { impl Gl {
/// 加载所有动态库函数
pub fn load() -> Result<Self> { pub fn load() -> Result<Self> {
let lib_egl = unsafe { libloading::Library::new("libEGL.so.1")? }; let lib_egl = unsafe { libloading::Library::new("libEGL.so.1")? };
let lib_gl = unsafe { libloading::Library::new("libGLESv2.so.2")? }; let lib_gl = unsafe { libloading::Library::new("libGLESv2.so.2")? };
@@ -350,14 +308,11 @@ impl Gl {
egl_create_context: *lib_egl.get(b"eglCreateContext\0")?, egl_create_context: *lib_egl.get(b"eglCreateContext\0")?,
egl_make_current: *lib_egl.get(b"eglMakeCurrent\0")?, egl_make_current: *lib_egl.get(b"eglMakeCurrent\0")?,
egl_swap_buffers: *lib_egl.get(b"eglSwapBuffers\0")?, egl_swap_buffers: *lib_egl.get(b"eglSwapBuffers\0")?,
egl_terminate: *lib_egl.get(b"eglTerminate\0")?,
gl_clear: *lib_gl.get(b"glClear\0")?, gl_clear: *lib_gl.get(b"glClear\0")?,
gl_clear_color: *lib_gl.get(b"glClearColor\0")?, gl_clear_color: *lib_gl.get(b"glClearColor\0")?,
gl_enable: *lib_gl.get(b"glEnable\0")?, gl_enable: *lib_gl.get(b"glEnable\0")?,
gl_disable: *lib_gl.get(b"glDisable\0")?,
gl_blend_func: *lib_gl.get(b"glBlendFunc\0")?, gl_blend_func: *lib_gl.get(b"glBlendFunc\0")?,
gl_blend_func_separate: *lib_gl.get(b"glBlendFuncSeparate\0")?,
gl_viewport: *lib_gl.get(b"glViewport\0")?, gl_viewport: *lib_gl.get(b"glViewport\0")?,
gl_create_shader: *lib_gl.get(b"glCreateShader\0")?, gl_create_shader: *lib_gl.get(b"glCreateShader\0")?,
gl_shader_source: *lib_gl.get(b"glShaderSource\0")?, gl_shader_source: *lib_gl.get(b"glShaderSource\0")?,
@@ -387,11 +342,9 @@ impl Gl {
gl_vertex_attrib_pointer: *lib_gl.get(b"glVertexAttribPointer\0")?, gl_vertex_attrib_pointer: *lib_gl.get(b"glVertexAttribPointer\0")?,
gl_draw_elements: *lib_gl.get(b"glDrawElements\0")?, gl_draw_elements: *lib_gl.get(b"glDrawElements\0")?,
gl_get_error: *lib_gl.get(b"glGetError\0")?, gl_get_error: *lib_gl.get(b"glGetError\0")?,
gl_delete_textures: *lib_gl.get(b"glDeleteTextures\0")?,
gl_delete_buffers: *lib_gl.get(b"glDeleteBuffers\0")?, gl_delete_buffers: *lib_gl.get(b"glDeleteBuffers\0")?,
x_open_display: *lib_x11.get(b"XOpenDisplay\0")?, x_open_display: *lib_x11.get(b"XOpenDisplay\0")?,
x_close_display: *lib_x11.get(b"XCloseDisplay\0")?,
x_create_window: *lib_x11.get(b"XCreateWindow\0")?, x_create_window: *lib_x11.get(b"XCreateWindow\0")?,
x_map_window: *lib_x11.get(b"XMapWindow\0")?, x_map_window: *lib_x11.get(b"XMapWindow\0")?,
x_store_name: *lib_x11.get(b"XStoreName\0")?, x_store_name: *lib_x11.get(b"XStoreName\0")?,
@@ -405,15 +358,14 @@ impl Gl {
} }
} }
/// EGL/GLES2/X11 渲染上下文 // ============ 渲染上下文 ============
pub struct RenderContext { pub struct RenderContext {
pub gl: Gl, pub gl: Gl,
display: egl::EGLDisplay, pub display: egl::EGLDisplay,
_config: egl::EGLConfig, pub surface: egl::EGLSurface,
context: egl::EGLContext, pub x_display: *mut x11::Display,
surface: egl::EGLSurface, pub x_window: x11::Window,
x_display: *mut x11::Display,
x_window: x11::Window,
pub program: GLuint, pub program: GLuint,
pub attrib_position: GLint, pub attrib_position: GLint,
pub attrib_tex_coord: GLint, pub attrib_tex_coord: GLint,
@@ -426,9 +378,9 @@ pub struct RenderContext {
pub height: i32, pub height: i32,
} }
use gl::*; // 含裸指针,手动声明 Send仅在单渲染线程使用
unsafe impl Send for RenderContext {}
/// 创建并链接着色器程序
fn compile_shader(gl: &Gl, shader_type: GLenum, src: &str) -> Result<GLuint> { fn compile_shader(gl: &Gl, shader_type: GLenum, src: &str) -> Result<GLuint> {
unsafe { unsafe {
let shader = (gl.gl_create_shader)(shader_type); let shader = (gl.gl_create_shader)(shader_type);
@@ -441,18 +393,14 @@ fn compile_shader(gl: &Gl, shader_type: GLenum, src: &str) -> Result<GLuint> {
(gl.gl_compile_shader)(shader); (gl.gl_compile_shader)(shader);
let mut status = 0; let mut status = 0;
(gl.gl_get_shaderiv)(shader, GL_COMPILE_STATUS, &mut status); (gl.gl_get_shaderiv)(shader, gl::GL_COMPILE_STATUS, &mut status);
if status == 0 { if status == 0 {
let mut log = vec![0i8; 1024]; let mut log = vec![0i8; 1024];
(gl.gl_get_shader_info_log)( (gl.gl_get_shader_info_log)(shader, 1024, std::ptr::null_mut(), log.as_mut_ptr());
shader, let log_str = String::from_utf8_lossy(std::slice::from_raw_parts(
log.as_ptr() as *const u8,
1024, 1024,
std::ptr::null_mut(), ));
log.as_mut_ptr(),
);
let log_str = String::from_utf8_lossy(
std::slice::from_raw_parts(log.as_ptr() as *const u8, 1024),
);
return Err(anyhow!("着色器编译失败: {}", log_str)); return Err(anyhow!("着色器编译失败: {}", log_str));
} }
Ok(shader) Ok(shader)
@@ -460,16 +408,14 @@ fn compile_shader(gl: &Gl, shader_type: GLenum, src: &str) -> Result<GLuint> {
} }
impl RenderContext { impl RenderContext {
/// 创建全屏 X11 窗口 + EGL 上下文
pub fn new_fullscreen(width: i32, height: i32) -> Result<Self> { pub fn new_fullscreen(width: i32, height: i32) -> Result<Self> {
let gl = Gl::load()?; let gl = Gl::load()?;
// X11 窗口 // X11 窗口
let x_display = unsafe { (gl.x_open_display)(std::ptr::null()) }; let x_display = unsafe { (gl.x_open_display)(std::ptr::null()) };
if x_display.is_null() { if x_display.is_null() {
return Err(anyhow!("XOpenDisplay 失败DISPLAY 环境变量是否设置?)")); return Err(anyhow!("XOpenDisplay 失败"));
} }
let root_window: x11::Window = 0; // DefaultRootWindow
let mut attrs = x11::XSetWindowAttributes { let mut attrs = x11::XSetWindowAttributes {
background_pixmap: 0, background_pixmap: 0,
background_pixel: 0, background_pixel: 0,
@@ -483,21 +429,21 @@ impl RenderContext {
save_under: 0, save_under: 0,
event_mask: x11::ExposureMask | x11::StructureNotifyMask, event_mask: x11::ExposureMask | x11::StructureNotifyMask,
do_not_propagate_mask: 0, do_not_propagate_mask: 0,
override_redirect: 1, // 全屏无装饰 override_redirect: 1,
colormap: 0, colormap: 0,
cursor: 0, cursor: 0,
}; };
let x_window = unsafe { let x_window = unsafe {
(gl.x_create_window)( (gl.x_create_window)(
x_display, x_display,
root_window,
0, 0,
0, 0,
width as u32,
height as u32,
0, 0,
24, // depth width as c_uint,
1, // InputOutput height as c_uint,
0,
24,
1,
std::ptr::null_mut(), std::ptr::null_mut(),
x11::CWOverrideRedirect | x11::CWEventMask, x11::CWOverrideRedirect | x11::CWEventMask,
&mut attrs, &mut attrs,
@@ -514,19 +460,17 @@ impl RenderContext {
} }
// EGL // EGL
let display = unsafe { (gl.egl_get_display)(egl::EGL_DEFAULT_DISPLAY_PTR()) }; let display = unsafe { (gl.egl_get_display)(egl::default_display()) };
if display.is_null() { if display.is_null() {
return Err(anyhow!("eglGetDisplay 失败")); return Err(anyhow!("eglGetDisplay 失败"));
} }
let mut major = 0; let mut major = 0;
let mut minor = 0; let mut minor = 0;
let ok = unsafe { (gl.egl_initialize)(display, &mut major, &mut minor) }; if unsafe { (gl.egl_initialize)(display, &mut major, &mut minor) } == 0 {
if ok == 0 {
return Err(anyhow!("eglInitialize 失败")); return Err(anyhow!("eglInitialize 失败"));
} }
println!("[Live2D] EGL 版本: {}.{}", major, minor); println!("[Live2D] EGL {}.{}", major, minor);
// 选配置
let config_attrs = [ let config_attrs = [
egl::EGL_RED_SIZE, 8, egl::EGL_RED_SIZE, 8,
egl::EGL_GREEN_SIZE, 8, egl::EGL_GREEN_SIZE, 8,
@@ -538,7 +482,7 @@ impl RenderContext {
]; ];
let mut config: egl::EGLConfig = std::ptr::null_mut(); let mut config: egl::EGLConfig = std::ptr::null_mut();
let mut num_config = 0; let mut num_config = 0;
let ok = unsafe { if unsafe {
(gl.egl_choose_config)( (gl.egl_choose_config)(
display, display,
config_attrs.as_ptr(), config_attrs.as_ptr(),
@@ -546,107 +490,74 @@ impl RenderContext {
1, 1,
&mut num_config, &mut num_config,
) )
}; } == 0 || num_config == 0
if ok == 0 || num_config == 0 { {
return Err(anyhow!("eglChooseConfig 失败")); return Err(anyhow!("eglChooseConfig 失败"));
} }
// 创建 surface
let surface = unsafe { let surface = unsafe {
(gl.egl_create_window_surface)( (gl.egl_create_window_surface)(display, config, x_window as egl::NativeWindowType, std::ptr::null())
display,
config,
x_window as egl::NativeWindowType,
std::ptr::null(),
)
}; };
if surface.is_null() { if surface.is_null() {
return Err(anyhow!("eglCreateWindowSurface 失败")); return Err(anyhow!("eglCreateWindowSurface 失败"));
} }
// 创建 contextGLES2
let ctx_attrs = [egl::EGL_CONTEXT_CLIENT_VERSION, 2, egl::EGL_NONE]; let ctx_attrs = [egl::EGL_CONTEXT_CLIENT_VERSION, 2, egl::EGL_NONE];
let context = unsafe { let context = unsafe { (gl.egl_create_context)(display, config, std::ptr::null(), ctx_attrs.as_ptr()) };
(gl.egl_create_context)(display, config, std::ptr::null(), ctx_attrs.as_ptr())
};
if context.is_null() { if context.is_null() {
return Err(anyhow!("eglCreateContext 失败")); return Err(anyhow!("eglCreateContext 失败"));
} }
// make current if unsafe { (gl.egl_make_current)(display, surface, surface, context) } == 0 {
let ok = unsafe {
(gl.egl_make_current)(display, surface, surface, context)
};
if ok == 0 {
return Err(anyhow!("eglMakeCurrent 失败")); return Err(anyhow!("eglMakeCurrent 失败"));
} }
// 设置视口
unsafe { unsafe {
(gl.gl_viewport)(0, 0, width, height); (gl.gl_viewport)(0, 0, width, height);
(gl.gl_clear_color)(0.0, 0.0, 0.0, 0.0); (gl.gl_clear_color)(0.0, 0.0, 0.0, 1.0);
(gl.gl_enable)(GL_BLEND); (gl.gl_enable)(gl::GL_BLEND);
(gl.gl_blend_func)(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); (gl.gl_blend_func)(gl::GL_SRC_ALPHA, gl::GL_ONE_MINUS_SRC_ALPHA);
} }
// 编译着色器 let vert = compile_shader(&gl, gl::GL_VERTEX_SHADER, VERT_SHADER_SRC)?;
let vert = compile_shader(&gl, GL_VERTEX_SHADER, VERT_SHADER_SRC)?; let frag = compile_shader(&gl, gl::GL_FRAGMENT_SHADER, FRAG_SHADER_SRC)?;
let frag = compile_shader(&gl, GL_FRAGMENT_SHADER, FRAG_SHADER_SRC)?;
let program = unsafe { let program = unsafe {
let p = (gl.gl_create_program)(); let p = (gl.gl_create_program)();
(gl.gl_attach_shader)(p, vert); (gl.gl_attach_shader)(p, vert);
(gl.gl_attach_shader)(p, frag); (gl.gl_attach_shader)(p, frag);
(gl.gl_link_program)(p); (gl.gl_link_program)(p);
let mut status = 0; let mut status = 0;
(gl.gl_get_programiv)(p, GL_LINK_STATUS, &mut status); (gl.gl_get_programiv)(p, gl::GL_LINK_STATUS, &mut status);
if status == 0 { if status == 0 {
let mut log = vec![0i8; 1024]; let mut log = vec![0i8; 1024];
(gl.gl_get_program_info_log)( (gl.gl_get_program_info_log)(p, 1024, std::ptr::null_mut(), log.as_mut_ptr());
p, let log_str = String::from_utf8_lossy(std::slice::from_raw_parts(
log.as_ptr() as *const u8,
1024, 1024,
std::ptr::null_mut(), ));
log.as_mut_ptr(),
);
let log_str = String::from_utf8_lossy(
std::slice::from_raw_parts(log.as_ptr() as *const u8, 1024),
);
return Err(anyhow!("着色器链接失败: {}", log_str)); return Err(anyhow!("着色器链接失败: {}", log_str));
} }
p p
}; };
unsafe { (gl.gl_use_program)(program); } unsafe { (gl.gl_use_program)(program); }
// 获取 attribute/uniform 位置 let get = |name: &str| -> Result<GLint> {
let attrib_position = unsafe { let c = std::ffi::CString::new(name)?;
let name = std::ffi::CString::new("a_position")?; Ok(unsafe { (gl.gl_get_attrib_location)(program, c.as_ptr()) })
(gl.gl_get_attrib_location)(program, name.as_ptr())
}; };
let attrib_tex_coord = unsafe { let getu = |name: &str| -> Result<GLint> {
let name = std::ffi::CString::new("a_texCoord")?; let c = std::ffi::CString::new(name)?;
(gl.gl_get_attrib_location)(program, name.as_ptr()) Ok(unsafe { (gl.gl_get_uniform_location)(program, c.as_ptr()) })
};
let uniform_matrix = unsafe {
let name = std::ffi::CString::new("u_matrix")?;
(gl.gl_get_uniform_location)(program, name.as_ptr())
};
let uniform_texture = unsafe {
let name = std::ffi::CString::new("s_texture0")?;
(gl.gl_get_uniform_location)(program, name.as_ptr())
};
let uniform_base_color = unsafe {
let name = std::ffi::CString::new("u_baseColor")?;
(gl.gl_get_uniform_location)(program, name.as_ptr())
};
let uniform_multiply_color = unsafe {
let name = std::ffi::CString::new("u_multiplyColor")?;
(gl.gl_get_uniform_location)(program, name.as_ptr())
};
let uniform_screen_color = unsafe {
let name = std::ffi::CString::new("u_screenColor")?;
(gl.gl_get_uniform_location)(program, name.as_ptr())
}; };
let attrib_position = get("a_position")?;
let attrib_tex_coord = get("a_texCoord")?;
let uniform_matrix = getu("u_matrix")?;
let uniform_texture = getu("s_texture0")?;
let uniform_base_color = getu("u_baseColor")?;
let uniform_multiply_color = getu("u_multiplyColor")?;
let uniform_screen_color = getu("u_screenColor")?;
println!( println!(
"[Live2D] GL 程序就绪: program={} pos={} tex={} mat={} tex_u={} base={} mult={} scr={}", "[Live2D] GL 程序就绪: program={} pos={} tex={} mat={} tex_u={} base={} mult={} scr={}",
program, attrib_position, attrib_tex_coord, uniform_matrix, program, attrib_position, attrib_tex_coord, uniform_matrix,
@@ -656,8 +567,6 @@ impl RenderContext {
Ok(Self { Ok(Self {
gl, gl,
display, display,
_config: config,
context,
surface, surface,
x_display, x_display,
x_window, x_window,
@@ -674,63 +583,41 @@ impl RenderContext {
}) })
} }
/// 上传纹理到 GPU
pub fn create_texture(&self, img: &super::assets::TextureImage) -> GLuint { pub fn create_texture(&self, img: &super::assets::TextureImage) -> GLuint {
unsafe { unsafe {
let mut tex = 0; let mut tex = 0;
(self.gl.gl_gen_textures)(1, &mut tex); (self.gl.gl_gen_textures)(1, &mut tex);
(self.gl.gl_bind_texture)(GL_TEXTURE_2D, tex); (self.gl.gl_bind_texture)(gl::GL_TEXTURE_2D, tex);
(self.gl.gl_tex_parameteri)(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR as i32); (self.gl.gl_tex_parameteri)(gl::GL_TEXTURE_2D, gl::GL_TEXTURE_MIN_FILTER, gl::GL_LINEAR as GLint);
(self.gl.gl_tex_parameteri)(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR as i32); (self.gl.gl_tex_parameteri)(gl::GL_TEXTURE_2D, gl::GL_TEXTURE_MAG_FILTER, gl::GL_LINEAR as GLint);
(self.gl.gl_tex_parameteri)(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE as i32); (self.gl.gl_tex_parameteri)(gl::GL_TEXTURE_2D, gl::GL_TEXTURE_WRAP_S, gl::GL_CLAMP_TO_EDGE as GLint);
(self.gl.gl_tex_parameteri)(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE as i32); (self.gl.gl_tex_parameteri)(gl::GL_TEXTURE_2D, gl::GL_TEXTURE_WRAP_T, gl::GL_CLAMP_TO_EDGE as GLint);
(self.gl.gl_tex_image_2d)( (self.gl.gl_tex_image_2d)(
GL_TEXTURE_2D, gl::GL_TEXTURE_2D,
0, 0,
GL_RGBA as i32, gl::GL_RGBA as GLint,
img.width as i32, img.width as GLsizei,
img.height as i32, img.height as GLsizei,
0, 0,
GL_RGBA, gl::GL_RGBA,
GL_UNSIGNED_BYTE, gl::GL_UNSIGNED_BYTE,
img.rgba.as_ptr() as *const c_void, img.rgba.as_ptr() as *const c_void,
); );
let err = (self.gl.gl_get_error)(); let err = (self.gl.gl_get_error)();
if err != GL_NO_ERROR { if err != gl::GL_NO_ERROR {
eprintln!("[Live2D] glTexImage2D 错误: 0x{:x}", err); eprintln!("[Live2D] glTexImage2D 错误: 0x{:x}", err);
} }
tex tex
} }
} }
/// 交换缓冲区(显示到屏幕)
pub fn swap_buffers(&self) { pub fn swap_buffers(&self) {
unsafe { unsafe {
(self.gl.gl_clear)(GL_COLOR_BUFFER_BIT);
// 注意clear 在绘制前调用,这里 swap 只是提交
// 实际渲染流程clear → draw → swap
(self.gl.egl_swap_buffers)(self.display, self.surface); (self.gl.egl_swap_buffers)(self.display, self.surface);
} }
} }
/// 清屏
pub fn clear(&self) { pub fn clear(&self) {
unsafe { (self.gl.gl_clear)(GL_COLOR_BUFFER_BIT); } unsafe { (self.gl.gl_clear)(gl::GL_COLOR_BUFFER_BIT); }
}
}
impl Drop for RenderContext {
fn drop(&mut self) {
// 简单清理EGL/X11 资源在进程退出时自动释放)
unsafe {
(self.gl.x_flush)(self.x_display);
}
}
}
// EGL_DEFAULT_DISPLAY 常量
impl egl {
pub fn EGL_DEFAULT_DISPLAY_PTR() -> NativeDisplayType {
std::ptr::null_mut()
} }
} }

View File

@@ -3,8 +3,7 @@
//! 封装 moc3 读取 → revive → model 初始化 → 参数更新 → drawable 数据提取。 //! 封装 moc3 读取 → revive → model 初始化 → 参数更新 → drawable 数据提取。
use super::core_ffi::{ use super::core_ffi::{
alloc_aligned, AlignedBuffer, CubismCore, CsmVector2, CsmVector4, CSM_ALIGNOF_MOC, alloc_aligned, AlignedBuffer, CubismCore, CsmVector2, CSM_ALIGNOF_MOC, CSM_ALIGNOF_MODEL,
CSM_ALIGNOF_MODEL,
}; };
use anyhow::{anyhow, Context, Result}; use anyhow::{anyhow, Context, Result};
use std::path::Path; use std::path::Path;
@@ -308,9 +307,3 @@ impl CubismModel {
} }
} }
} }
impl CubismModel {
// 保留 CsmVector4 引用避免 unused
#[allow(dead_code)]
fn _ensure_v4_linked(_v: CsmVector4) {}
}

View File

@@ -6,7 +6,6 @@
use crate::core::config::RenderType; use crate::core::config::RenderType;
use crate::core::message::{Destination, Envelope, Message}; use crate::core::message::{Destination, Envelope, Message};
use crate::core::plugin::{Platform, Plugin, PluginContext, PluginInfo}; use crate::core::plugin::{Platform, Plugin, PluginContext, PluginInfo};
use crate::core::plugin_ids;
use anyhow::{Context, Result}; use anyhow::{Context, Result};
use std::path::PathBuf; use std::path::PathBuf;
use std::sync::atomic::{AtomicBool, Ordering}; use std::sync::atomic::{AtomicBool, Ordering};
@@ -103,7 +102,7 @@ impl Plugin for Live2DPlugin {
} }
impl Live2DPlugin { impl Live2DPlugin {
fn start_live2d(&mut self, config: &crate::core::config::Config) -> Result<()> { fn start_live2d(&mut self, config: &crate::core::config::AppConfig) -> Result<()> {
// 先停止旧的渲染 // 先停止旧的渲染
self.stop_live2d(); self.stop_live2d();
@@ -155,8 +154,8 @@ impl Live2DPlugin {
from: "live2d".to_string(), from: "live2d".to_string(),
to: Destination::Manager, to: Destination::Manager,
message: Message::StateChanged { message: Message::StateChanged {
old_state: Some("live2d_running".into()), old_state: "live2d_running".into(),
new_state: Some("live2d_error".into()), new_state: "live2d_error".into(),
}, },
}); });
break; break;
@@ -206,7 +205,7 @@ fn find_core_so() -> Result<String> {
} }
/// 查找 live2d 资源根目录 /// 查找 live2d 资源根目录
fn find_live2d_base(config: &crate::core::config::Config) -> Result<PathBuf> { fn find_live2d_base(config: &crate::core::config::AppConfig) -> Result<PathBuf> {
let candidates = [ let candidates = [
PathBuf::from("configs/live2d"), PathBuf::from("configs/live2d"),
PathBuf::from("/home/showen/Showen/ShowenV2/configs/live2d"), PathBuf::from("/home/showen/Showen/ShowenV2/configs/live2d"),
@@ -219,7 +218,3 @@ fn find_live2d_base(config: &crate::core::config::Config) -> Result<PathBuf> {
} }
anyhow::bail!("找不到 configs/live2d 目录") anyhow::bail!("找不到 configs/live2d 目录")
} }
// 保留 plugin_ids 引用避免 unused
#[allow(unused_imports)]
use plugin_ids as _;

View File

@@ -3,7 +3,7 @@
use super::animation::AnimationState; use super::animation::AnimationState;
use super::assets::{self, Model3Json, TextureImage}; use super::assets::{self, Model3Json, TextureImage};
use super::core_ffi::{self, CubismCore}; use super::core_ffi::{self, CubismCore};
use super::gl::{self, RenderContext}; use super::gl::{self as gl_api, RenderContext};
use super::model::{CubismModel, DrawableSnapshot}; use super::model::{CubismModel, DrawableSnapshot};
use anyhow::{Context, Result}; use anyhow::{Context, Result};
use std::path::Path; use std::path::Path;
@@ -36,7 +36,7 @@ impl Live2DRenderer {
let paths = assets::resolve_asset_paths(live2d_base_dir, model3_json_rel)?; let paths = assets::resolve_asset_paths(live2d_base_dir, model3_json_rel)?;
let model3 = Model3Json::from_path(&paths.model3_json)?; let model3 = Model3Json::from_path(&paths.model3_json)?;
println!( println!(
"[Live2D] model3.json: 版本={} moc={} 纹理数={}", "[Live2D] model3.json: 版本={} moc={} 纹ç<EFBFBD>†æ•?{}",
model3.version, model3.version,
model3.file_references.moc, model3.file_references.moc,
model3.file_references.textures.len() model3.file_references.textures.len()
@@ -48,7 +48,7 @@ impl Live2DRenderer {
let gl_ctx = RenderContext::new_fullscreen(width, height)?; let gl_ctx = RenderContext::new_fullscreen(width, height)?;
let texture_ids: Vec<u32> = textures.iter().map(|t| gl_ctx.create_texture(t)).collect(); let texture_ids: Vec<u32> = textures.iter().map(|t| gl_ctx.create_texture(t)).collect();
println!("[Live2D] 已上传 {} 个纹理到 GPU", texture_ids.len()); println!("[Live2D] 已上ä¼?{} 个纹ç<C2B9>†åˆ° GPU", texture_ids.len());
let canvas = model.canvas; let canvas = model.canvas;
let model_matrix = compute_model_matrix(canvas, width, height); let model_matrix = compute_model_matrix(canvas, width, height);
@@ -84,13 +84,13 @@ impl Live2DRenderer {
unsafe { unsafe {
let gl = &self.gl_ctx.gl; let gl = &self.gl_ctx.gl;
(gl.gl_clear_color)(0.0, 0.0, 0.0, 1.0); (gl.gl_clear_color)(0.0, 0.0, 0.0, 1.0);
(gl.gl_clear)(gl::GL_COLOR_BUFFER_BIT); (gl.gl_clear)(gl_api::GL_COLOR_BUFFER_BIT);
(gl.gl_enable)(gl::GL_BLEND); (gl.gl_enable)(gl_api::GL_BLEND);
(gl.gl_use_program)(self.gl_ctx.program); (gl.gl_use_program)(self.gl_ctx.program);
(gl.gl_uniform_matrix4fv)( (gl.gl_uniform_matrix4fv)(
self.gl_ctx.uniform_matrix, self.gl_ctx.uniform_matrix,
1, 1,
gl::GL_FALSE, gl_api::GL_FALSE,
self.model_matrix.as_ptr(), self.model_matrix.as_ptr(),
); );
} }
@@ -117,13 +117,12 @@ impl Live2DRenderer {
// 纹ç<C2B9> // 纹ç<C2B9>
let tex_idx = snap.texture_index as usize; let tex_idx = snap.texture_index as usize;
if tex_idx < self.texture_ids.len() { if tex_idx < self.texture_ids.len() {
(gl.gl_active_texture)(gl::GL_TEXTURE0); (gl.gl_active_texture)(gl_api::GL_TEXTURE0);
(gl.gl_bind_texture)(gl::GL_TEXTURE_2D, self.texture_ids[tex_idx]); (gl.gl_bind_texture)(gl_api::GL_TEXTURE_2D, self.texture_ids[tex_idx]);
(gl.gl_uniform1i)(self.gl_ctx.uniform_texture, 0); (gl.gl_uniform1i)(self.gl_ctx.uniform_texture, 0);
} }
// base color(不透明度乘到 alpha // base color(ä¸<EFBFBD>é€<EFBFBD>明度乘åˆ?alphaï¼? (gl.gl_uniform4f)(self.gl_ctx.uniform_base_color, 1.0, 1.0, 1.0, snap.opacity);
(gl.gl_uniform4f)(self.gl_ctx.uniform_base_color, 1.0, 1.0, 1.0, snap.opacity);
// multiply/screen color // multiply/screen color
let mc = snap.multiply_color; let mc = snap.multiply_color;
(gl.gl_uniform4f)(self.gl_ctx.uniform_multiply_color, mc[0], mc[1], mc[2], mc[3]); (gl.gl_uniform4f)(self.gl_ctx.uniform_multiply_color, mc[0], mc[1], mc[2], mc[3]);
@@ -133,16 +132,16 @@ impl Live2DRenderer {
// æ··å<C2B7>ˆæ¨¡å¼<C3A5> // æ··å<C2B7>ˆæ¨¡å¼<C3A5>
match snap.blend_mode { match snap.blend_mode {
core_ffi::blend_mode::NORMAL => { core_ffi::blend_mode::NORMAL => {
(gl.gl_blend_func)(gl::GL_SRC_ALPHA, gl::GL_ONE_MINUS_SRC_ALPHA); (gl.gl_blend_func)(gl_api::GL_SRC_ALPHA, gl_api::GL_ONE_MINUS_SRC_ALPHA);
} }
core_ffi::blend_mode::ADDITIVE => { core_ffi::blend_mode::ADDITIVE => {
(gl.gl_blend_func)(gl::GL_SRC_ALPHA, gl::GL_ONE); (gl.gl_blend_func)(gl_api::GL_SRC_ALPHA, gl_api::GL_ONE);
} }
core_ffi::blend_mode::MULTIPLICATIVE => { core_ffi::blend_mode::MULTIPLICATIVE => {
(gl.gl_blend_func)(gl::GL_ZERO, gl::GL_SRC_COLOR); (gl.gl_blend_func)(gl_api::GL_ZERO, gl_api::GL_SRC_COLOR);
} }
_ => { _ => {
(gl.gl_blend_func)(gl::GL_SRC_ALPHA, gl::GL_ONE_MINUS_SRC_ALPHA); (gl.gl_blend_func)(gl_api::GL_SRC_ALPHA, gl_api::GL_ONE_MINUS_SRC_ALPHA);
} }
} }
@@ -158,22 +157,22 @@ impl Live2DRenderer {
let mut vbo = 0u32; let mut vbo = 0u32;
(gl.gl_gen_buffers)(1, &mut vbo); (gl.gl_gen_buffers)(1, &mut vbo);
(gl.gl_bind_buffer)(gl::GL_ARRAY_BUFFER, vbo); (gl.gl_bind_buffer)(gl_api::GL_ARRAY_BUFFER, vbo);
(gl.gl_buffer_data)( (gl.gl_buffer_data)(
gl::GL_ARRAY_BUFFER, gl_api::GL_ARRAY_BUFFER,
(vertex_data.len() * 4) as isize, (vertex_data.len() * 4) as isize,
vertex_data.as_ptr() as *const std::ffi::c_void, vertex_data.as_ptr() as *const std::ffi::c_void,
gl::GL_STATIC_DRAW, gl_api::GL_STATIC_DRAW,
); );
let mut ibo = 0u32; let mut ibo = 0u32;
(gl.gl_gen_buffers)(1, &mut ibo); (gl.gl_gen_buffers)(1, &mut ibo);
(gl.gl_bind_buffer)(gl::GL_ELEMENT_ARRAY_BUFFER, ibo); (gl.gl_bind_buffer)(gl_api::GL_ELEMENT_ARRAY_BUFFER, ibo);
(gl.gl_buffer_data)( (gl.gl_buffer_data)(
gl::GL_ELEMENT_ARRAY_BUFFER, gl_api::GL_ELEMENT_ARRAY_BUFFER,
(snap.indices.len() * 2) as isize, (snap.indices.len() * 2) as isize,
snap.indices.as_ptr() as *const std::ffi::c_void, snap.indices.as_ptr() as *const std::ffi::c_void,
gl::GL_STATIC_DRAW, gl_api::GL_STATIC_DRAW,
); );
let stride = 4 * 4; let stride = 4 * 4;
@@ -182,8 +181,8 @@ impl Live2DRenderer {
(gl.gl_vertex_attrib_pointer)( (gl.gl_vertex_attrib_pointer)(
self.gl_ctx.attrib_position as u32, self.gl_ctx.attrib_position as u32,
2, 2,
gl::GL_FLOAT, gl_api::GL_FLOAT,
gl::GL_FALSE, gl_api::GL_FALSE,
stride, stride,
std::ptr::null(), std::ptr::null(),
); );
@@ -193,17 +192,17 @@ impl Live2DRenderer {
(gl.gl_vertex_attrib_pointer)( (gl.gl_vertex_attrib_pointer)(
self.gl_ctx.attrib_tex_coord as u32, self.gl_ctx.attrib_tex_coord as u32,
2, 2,
gl::GL_FLOAT, gl_api::GL_FLOAT,
gl::GL_FALSE, gl_api::GL_FALSE,
stride, stride,
(2 * 4) as *const std::ffi::c_void, (2 * 4) as *const std::ffi::c_void,
); );
} }
(gl.gl_draw_elements)( (gl.gl_draw_elements)(
gl::GL_TRIANGLES, gl_api::GL_TRIANGLES,
snap.indices.len() as i32, snap.indices.len() as i32,
gl::GL_UNSIGNED_SHORT, gl_api::GL_UNSIGNED_SHORT,
std::ptr::null(), std::ptr::null(),
); );
@@ -219,7 +218,7 @@ impl Live2DRenderer {
while self.running { while self.running {
let start = Instant::now(); let start = Instant::now();
if let Err(e) = self.render_frame() { if let Err(e) = self.render_frame() {
eprintln!("[Live2D] 渲染帧失败: {e}"); eprintln!("[Live2D] 渲染帧失è´? {e}");
break; break;
} }
let elapsed = start.elapsed(); let elapsed = start.elapsed();
@@ -235,14 +234,11 @@ impl Live2DRenderer {
} }
} }
/// 计算 model NDC 变换矩阵(列优先 4x4 /// 计算 model â†?NDC å<EFBFBD>˜æ<EFBFBD>¢çŸ©é˜µï¼ˆåˆ—优先 4x4ï¼?///
/// /// Cubism å<><C3A5>标:原ç¹åœ¨ canvas 中心,Y è½´å<C2B4>上,å<C592>•ä½<C3A4>为åƒ<C3A5>ç´ ã€?/// 需è¦<C3A8>等比缩放使模åžå®Œæ•´æ˜¾ç¤ºåœ¨çª—å<E28094>£å†…ã€?fn compute_model_matrix(
/// Cubism 坐标:原点在 canvas 中心Y 轴向上,单位为像素。
/// 需要等比缩放使模型完整显示在窗口内。
fn compute_model_matrix(
canvas: super::model::CanvasInfo, canvas: super::model::CanvasInfo,
width: i32, _width: i32,
height: i32, _height: i32,
) -> [f32; 16] { ) -> [f32; 16] {
let canvas_w = canvas.size[0].max(1.0); let canvas_w = canvas.size[0].max(1.0);
let canvas_h = canvas.size[1].max(1.0); let canvas_h = canvas.size[1].max(1.0);