feat: Flutter 客户端 App + Web UI APK 下载入口
- 新增 Flutter 跨平台客户端项目 (clients/flutter/)
- 29 个 Dart 文件: 服务层/状态管理/5个页面/BLE配网
- BLE 蓝牙配网: 扫描设备、写入WiFi凭据、配网状态监听
- HTTP API 客户端: 覆盖全部端点 (播放/场景/WiFi/视频/配置/文件/插件)
- WebSocket 实时通信: 事件流 + 自动重连
- 暗色主题 Material 3 UI, 中文界面
- Android 配置: minSdkVersion 21, BLE/网络权限
- PRD 产品需求文档 + 开发任务看板
- Web UI 添加 APK 下载入口 (routes.rs)
- 下载弹窗 + 二维码 + /download/{filename} 静态文件路由
- BLE 插件增加自动重连循环 (ble/mod.rs)
- BLE 默认设备名修正为 'Showen' (config.rs)
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
This commit is contained in:
184
clients/flutter/lib/providers/player_provider.dart
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184
clients/flutter/lib/providers/player_provider.dart
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import 'dart:async';
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import 'package:flutter/foundation.dart';
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import '../models/player_status.dart';
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import '../services/http_api_service.dart';
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import '../services/web_socket_service.dart';
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class PlayerProvider extends ChangeNotifier {
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PlayerProvider({
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required HttpApiService httpApiService,
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required WebSocketService webSocketService,
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}) : _httpApiService = httpApiService,
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_webSocketService = webSocketService {
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_statusSubscription = _webSocketService.onStatusUpdate.listen((payload) {
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_status = PlayerStatus.fromJson(payload);
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notifyListeners();
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});
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_stateSubscription = _webSocketService.onStateUpdate.listen((payload) {
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_currentState = payload['new_state']?.toString() ?? _currentState;
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notifyListeners();
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});
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_configSubscription = _webSocketService.onConfigUpdate.listen((payload) {
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_updateSceneOptions(payload);
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notifyListeners();
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});
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}
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final HttpApiService _httpApiService;
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final WebSocketService _webSocketService;
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late final StreamSubscription<Map<String, dynamic>> _statusSubscription;
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late final StreamSubscription<Map<String, dynamic>> _stateSubscription;
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late final StreamSubscription<Map<String, dynamic>> _configSubscription;
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PlayerStatus _status = PlayerStatus.initial();
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List<String> _playlist = const <String>[];
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List<String> _sceneOptions = const <String>['idle', 'intro', 'loop'];
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bool _isLoading = false;
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String? _errorMessage;
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String? _currentState;
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PlayerStatus get status => _status;
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List<String> get playlist => _playlist;
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List<String> get sceneOptions => _sceneOptions;
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bool get isLoading => _isLoading;
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String? get errorMessage => _errorMessage;
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String get currentState => _currentState ?? _status.currentVideo ?? 'idle';
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Future<void> bootstrap() async {
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_setLoading(true);
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try {
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final results = await Future.wait<dynamic>([
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_httpApiService.getPlaybackStatus(),
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_httpApiService.getPlaylist(),
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_httpApiService.getConfig(),
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]);
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_status = results[0] as PlayerStatus;
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_playlist = results[1] as List<String>;
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_updateSceneOptions(results[2] as Map<String, dynamic>);
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_errorMessage = null;
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} catch (error) {
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_errorMessage = error.toString();
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} finally {
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_setLoading(false);
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}
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}
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Future<void> fetchStatus() async {
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try {
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_status = await _httpApiService.getPlaybackStatus();
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_errorMessage = null;
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notifyListeners();
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} catch (error) {
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_errorMessage = error.toString();
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notifyListeners();
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}
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}
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Future<void> fetchPlaylist() async {
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try {
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_playlist = await _httpApiService.getPlaylist();
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_errorMessage = null;
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notifyListeners();
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} catch (error) {
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_errorMessage = error.toString();
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notifyListeners();
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}
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}
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Future<void> play() => _runCommand(_httpApiService.play);
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Future<void> pause() => _runCommand(_httpApiService.pause);
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Future<void> next() => _runCommand(_httpApiService.next);
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Future<void> previous() => _runCommand(_httpApiService.previous);
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Future<void> gotoIndex(int index) async {
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await _runCommand(() => _httpApiService.goto(index));
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}
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Future<void> switchScene(String name) async {
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await _runCommand(() => _httpApiService.changeScene(name));
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_currentState = name;
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notifyListeners();
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}
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Future<void> triggerEvent(String name, {String? value}) {
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return _runCommand(() => _httpApiService.trigger(name, value));
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}
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Future<void> togglePlayPause() async {
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if (_status.running && !_status.paused) {
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await pause();
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return;
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}
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await play();
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}
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Future<void> _runCommand(Future<dynamic> Function() action) async {
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_setLoading(true);
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try {
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await action();
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await Future.wait<void>([
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fetchStatus(),
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fetchPlaylist(),
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]);
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_errorMessage = null;
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} catch (error) {
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_errorMessage = error.toString();
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notifyListeners();
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} finally {
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_setLoading(false);
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}
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}
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void _updateSceneOptions(Map<String, dynamic> config) {
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final candidates = <String>{};
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final scenes = config['scenes'];
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if (scenes is List) {
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for (final scene in scenes) {
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final value = scene.toString();
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if (value.isNotEmpty) {
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candidates.add(value);
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}
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}
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}
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final stateMachine = config['state_machine'];
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if (stateMachine is Map) {
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final states = stateMachine['states'];
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if (states is Map) {
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for (final entry in states.keys) {
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final value = entry.toString();
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if (value.isNotEmpty) {
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candidates.add(value);
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}
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}
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}
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final initialState = stateMachine['initial_state']?.toString();
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if (initialState != null && initialState.isNotEmpty) {
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candidates.add(initialState);
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_currentState ??= initialState;
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}
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}
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if (candidates.isNotEmpty) {
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_sceneOptions = candidates.toList(growable: false)..sort();
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}
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}
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void _setLoading(bool value) {
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_isLoading = value;
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notifyListeners();
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}
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@override
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void dispose() {
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unawaited(_statusSubscription.cancel());
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unawaited(_stateSubscription.cancel());
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unawaited(_configSubscription.cancel());
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super.dispose();
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}
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}
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