Files
ShowenV2/clients/flutter/lib/providers/player_provider.dart
showen d30c111c71 feat: M1.1 完成 + M1.2 启动 — 全量更新
M1.1 收尾:
- 24项 P0/P1/P2 bug 修复 (Rust 107 tests + Flutter 15 tests)
- Flutter App v0.3: cupertino_icons 修复, 单元测试, 调试面板, APK 52.6MB
- 示例插件完善: manifest.json + 请求/响应示范 + 7个测试
- API 文档重写 (以 routes.rs 为唯一权威)
- MILESTONES.md 更新至 100%

M1.2 启动:
- P0: 插件管理 API 闭环 (handle_manager_message Custom 分支 + broadcast_plugin_states)
- ServiceManager 集成测试 8/8 (tests/m1_2_service_manager.rs)
- M1.2 测试计划 (docs/M1.2_TEST_PLAN.md, 18个E2E场景)
- 动态插件系统: auto_rollback + version_manager GC + 路径穿越防护

总计: Rust 115/115 测试, Flutter 15/15 测试, 零 warning

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-03-14 18:12:42 +08:00

210 lines
6.4 KiB
Dart

import 'dart:async';
import 'package:flutter/foundation.dart';
import '../models/player_status.dart';
import '../services/http_api_service.dart';
import '../services/web_socket_service.dart';
import 'debug_provider.dart';
class PlayerProvider extends ChangeNotifier {
PlayerProvider({
required HttpApiService httpApiService,
required WebSocketService webSocketService,
required DebugProvider debugProvider,
}) : _httpApiService = httpApiService,
_webSocketService = webSocketService,
_debugProvider = debugProvider {
_statusSubscription = _webSocketService.onStatusUpdate.listen((payload) {
_status = PlayerStatus.fromJson(payload);
_debugProvider.addWsLog('Player status update', details: payload);
notifyListeners();
});
_stateSubscription = _webSocketService.onStateUpdate.listen((payload) {
_currentState = payload['new_state']?.toString() ?? _currentState;
_debugProvider.addWsLog('Player state update', details: payload);
notifyListeners();
});
_configSubscription = _webSocketService.onConfigUpdate.listen((payload) {
_updateSceneOptions(payload);
_debugProvider.addWsLog('Player config update', details: payload);
notifyListeners();
});
}
final HttpApiService _httpApiService;
final WebSocketService _webSocketService;
final DebugProvider _debugProvider;
late final StreamSubscription<Map<String, dynamic>> _statusSubscription;
late final StreamSubscription<Map<String, dynamic>> _stateSubscription;
late final StreamSubscription<Map<String, dynamic>> _configSubscription;
PlayerStatus _status = PlayerStatus.initial();
List<String> _playlist = const <String>[];
List<String> _sceneOptions = const <String>['idle', 'intro', 'loop'];
bool _isLoading = false;
String? _errorMessage;
String? _currentState;
PlayerStatus get status => _status;
List<String> get playlist => _playlist;
List<String> get sceneOptions => _sceneOptions;
bool get isLoading => _isLoading;
String? get errorMessage => _errorMessage;
String get currentState => _currentState ?? _status.currentVideo ?? 'idle';
Future<void> bootstrap() async {
_setLoading(true);
_debugProvider.addHttpLog('Bootstrap player provider');
try {
final results = await Future.wait<dynamic>([
_httpApiService.getPlaybackStatus(),
_httpApiService.getPlaylist(),
_httpApiService.getConfig(),
]);
_status = results[0] as PlayerStatus;
_playlist = results[1] as List<String>;
_updateSceneOptions(results[2] as Map<String, dynamic>);
_errorMessage = null;
_debugProvider.addHttpLog(
'Player provider bootstrapped',
details: <String, Object>{'playlist': _playlist.length},
);
} catch (error) {
_errorMessage = error.toString();
_debugProvider.addHttpLog('Bootstrap player provider failed', details: error);
} finally {
_setLoading(false);
}
}
Future<void> fetchStatus() async {
_debugProvider.addHttpLog('Fetch playback status');
try {
_status = await _httpApiService.getPlaybackStatus();
_errorMessage = null;
_debugProvider.addHttpLog('Playback status fetched');
notifyListeners();
} catch (error) {
_errorMessage = error.toString();
_debugProvider.addHttpLog('Fetch playback status failed', details: error);
notifyListeners();
}
}
Future<void> fetchPlaylist() async {
_debugProvider.addHttpLog('Fetch playlist');
try {
_playlist = await _httpApiService.getPlaylist();
_errorMessage = null;
_debugProvider.addHttpLog(
'Playlist fetched',
details: <String, Object>{'items': _playlist.length},
);
notifyListeners();
} catch (error) {
_errorMessage = error.toString();
_debugProvider.addHttpLog('Fetch playlist failed', details: error);
notifyListeners();
}
}
Future<void> play() => _runCommand(_httpApiService.play);
Future<void> pause() => _runCommand(_httpApiService.pause);
Future<void> next() => _runCommand(_httpApiService.next);
Future<void> previous() => _runCommand(_httpApiService.previous);
Future<void> gotoIndex(int index) async {
await _runCommand(() => _httpApiService.goto(index));
}
Future<void> switchScene(String name) async {
await _runCommand(() => _httpApiService.changeScene(name));
_currentState = name;
notifyListeners();
}
Future<void> triggerEvent(String name, {String? value}) {
return _runCommand(() => _httpApiService.trigger(name, value));
}
Future<void> togglePlayPause() async {
if (_status.running && !_status.paused) {
await pause();
return;
}
await play();
}
Future<void> _runCommand(Future<dynamic> Function() action) async {
_setLoading(true);
_debugProvider.addHttpLog('Run player command');
try {
await action();
await Future.wait<void>([
fetchStatus(),
fetchPlaylist(),
]);
_errorMessage = null;
_debugProvider.addHttpLog('Player command completed');
} catch (error) {
_errorMessage = error.toString();
_debugProvider.addHttpLog('Player command failed', details: error);
notifyListeners();
} finally {
_setLoading(false);
}
}
void _updateSceneOptions(Map<String, dynamic> config) {
final candidates = <String>{};
final scenes = config['scenes'];
if (scenes is List) {
for (final scene in scenes) {
final value = scene.toString();
if (value.isNotEmpty) {
candidates.add(value);
}
}
}
final stateMachine = config['state_machine'];
if (stateMachine is Map) {
final states = stateMachine['states'];
if (states is Map) {
for (final entry in states.keys) {
final value = entry.toString();
if (value.isNotEmpty) {
candidates.add(value);
}
}
}
final initialState = stateMachine['initial_state']?.toString();
if (initialState != null && initialState.isNotEmpty) {
candidates.add(initialState);
_currentState ??= initialState;
}
}
if (candidates.isNotEmpty) {
_sceneOptions = candidates.toList(growable: false)..sort();
}
}
void _setLoading(bool value) {
_isLoading = value;
notifyListeners();
}
@override
void dispose() {
unawaited(_statusSubscription.cancel());
unawaited(_stateSubscription.cancel());
unawaited(_configSubscription.cancel());
super.dispose();
}
}