M1.1 收尾: - 24项 P0/P1/P2 bug 修复 (Rust 107 tests + Flutter 15 tests) - Flutter App v0.3: cupertino_icons 修复, 单元测试, 调试面板, APK 52.6MB - 示例插件完善: manifest.json + 请求/响应示范 + 7个测试 - API 文档重写 (以 routes.rs 为唯一权威) - MILESTONES.md 更新至 100% M1.2 启动: - P0: 插件管理 API 闭环 (handle_manager_message Custom 分支 + broadcast_plugin_states) - ServiceManager 集成测试 8/8 (tests/m1_2_service_manager.rs) - M1.2 测试计划 (docs/M1.2_TEST_PLAN.md, 18个E2E场景) - 动态插件系统: auto_rollback + version_manager GC + 路径穿越防护 总计: Rust 115/115 测试, Flutter 15/15 测试, 零 warning Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
210 lines
6.4 KiB
Dart
210 lines
6.4 KiB
Dart
import 'dart:async';
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import 'package:flutter/foundation.dart';
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import '../models/player_status.dart';
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import '../services/http_api_service.dart';
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import '../services/web_socket_service.dart';
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import 'debug_provider.dart';
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class PlayerProvider extends ChangeNotifier {
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PlayerProvider({
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required HttpApiService httpApiService,
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required WebSocketService webSocketService,
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required DebugProvider debugProvider,
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}) : _httpApiService = httpApiService,
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_webSocketService = webSocketService,
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_debugProvider = debugProvider {
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_statusSubscription = _webSocketService.onStatusUpdate.listen((payload) {
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_status = PlayerStatus.fromJson(payload);
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_debugProvider.addWsLog('Player status update', details: payload);
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notifyListeners();
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});
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_stateSubscription = _webSocketService.onStateUpdate.listen((payload) {
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_currentState = payload['new_state']?.toString() ?? _currentState;
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_debugProvider.addWsLog('Player state update', details: payload);
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notifyListeners();
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});
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_configSubscription = _webSocketService.onConfigUpdate.listen((payload) {
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_updateSceneOptions(payload);
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_debugProvider.addWsLog('Player config update', details: payload);
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notifyListeners();
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});
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}
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final HttpApiService _httpApiService;
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final WebSocketService _webSocketService;
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final DebugProvider _debugProvider;
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late final StreamSubscription<Map<String, dynamic>> _statusSubscription;
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late final StreamSubscription<Map<String, dynamic>> _stateSubscription;
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late final StreamSubscription<Map<String, dynamic>> _configSubscription;
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PlayerStatus _status = PlayerStatus.initial();
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List<String> _playlist = const <String>[];
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List<String> _sceneOptions = const <String>['idle', 'intro', 'loop'];
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bool _isLoading = false;
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String? _errorMessage;
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String? _currentState;
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PlayerStatus get status => _status;
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List<String> get playlist => _playlist;
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List<String> get sceneOptions => _sceneOptions;
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bool get isLoading => _isLoading;
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String? get errorMessage => _errorMessage;
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String get currentState => _currentState ?? _status.currentVideo ?? 'idle';
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Future<void> bootstrap() async {
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_setLoading(true);
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_debugProvider.addHttpLog('Bootstrap player provider');
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try {
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final results = await Future.wait<dynamic>([
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_httpApiService.getPlaybackStatus(),
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_httpApiService.getPlaylist(),
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_httpApiService.getConfig(),
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]);
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_status = results[0] as PlayerStatus;
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_playlist = results[1] as List<String>;
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_updateSceneOptions(results[2] as Map<String, dynamic>);
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_errorMessage = null;
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_debugProvider.addHttpLog(
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'Player provider bootstrapped',
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details: <String, Object>{'playlist': _playlist.length},
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);
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} catch (error) {
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_errorMessage = error.toString();
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_debugProvider.addHttpLog('Bootstrap player provider failed', details: error);
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} finally {
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_setLoading(false);
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}
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}
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Future<void> fetchStatus() async {
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_debugProvider.addHttpLog('Fetch playback status');
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try {
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_status = await _httpApiService.getPlaybackStatus();
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_errorMessage = null;
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_debugProvider.addHttpLog('Playback status fetched');
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notifyListeners();
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} catch (error) {
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_errorMessage = error.toString();
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_debugProvider.addHttpLog('Fetch playback status failed', details: error);
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notifyListeners();
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}
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}
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Future<void> fetchPlaylist() async {
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_debugProvider.addHttpLog('Fetch playlist');
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try {
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_playlist = await _httpApiService.getPlaylist();
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_errorMessage = null;
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_debugProvider.addHttpLog(
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'Playlist fetched',
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details: <String, Object>{'items': _playlist.length},
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);
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notifyListeners();
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} catch (error) {
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_errorMessage = error.toString();
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_debugProvider.addHttpLog('Fetch playlist failed', details: error);
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notifyListeners();
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}
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}
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Future<void> play() => _runCommand(_httpApiService.play);
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Future<void> pause() => _runCommand(_httpApiService.pause);
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Future<void> next() => _runCommand(_httpApiService.next);
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Future<void> previous() => _runCommand(_httpApiService.previous);
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Future<void> gotoIndex(int index) async {
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await _runCommand(() => _httpApiService.goto(index));
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}
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Future<void> switchScene(String name) async {
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await _runCommand(() => _httpApiService.changeScene(name));
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_currentState = name;
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notifyListeners();
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}
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Future<void> triggerEvent(String name, {String? value}) {
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return _runCommand(() => _httpApiService.trigger(name, value));
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}
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Future<void> togglePlayPause() async {
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if (_status.running && !_status.paused) {
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await pause();
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return;
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}
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await play();
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}
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Future<void> _runCommand(Future<dynamic> Function() action) async {
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_setLoading(true);
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_debugProvider.addHttpLog('Run player command');
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try {
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await action();
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await Future.wait<void>([
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fetchStatus(),
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fetchPlaylist(),
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]);
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_errorMessage = null;
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_debugProvider.addHttpLog('Player command completed');
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} catch (error) {
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_errorMessage = error.toString();
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_debugProvider.addHttpLog('Player command failed', details: error);
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notifyListeners();
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} finally {
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_setLoading(false);
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}
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}
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void _updateSceneOptions(Map<String, dynamic> config) {
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final candidates = <String>{};
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final scenes = config['scenes'];
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if (scenes is List) {
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for (final scene in scenes) {
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final value = scene.toString();
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if (value.isNotEmpty) {
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candidates.add(value);
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}
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}
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}
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final stateMachine = config['state_machine'];
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if (stateMachine is Map) {
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final states = stateMachine['states'];
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if (states is Map) {
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for (final entry in states.keys) {
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final value = entry.toString();
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if (value.isNotEmpty) {
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candidates.add(value);
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}
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}
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}
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final initialState = stateMachine['initial_state']?.toString();
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if (initialState != null && initialState.isNotEmpty) {
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candidates.add(initialState);
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_currentState ??= initialState;
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}
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}
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if (candidates.isNotEmpty) {
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_sceneOptions = candidates.toList(growable: false)..sort();
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}
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}
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void _setLoading(bool value) {
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_isLoading = value;
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notifyListeners();
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}
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@override
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void dispose() {
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unawaited(_statusSubscription.cancel());
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unawaited(_stateSubscription.cancel());
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unawaited(_configSubscription.cancel());
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super.dispose();
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}
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}
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