Files
ShowenV2/clients/flutter/lib/screens/trigger_screen.dart
showen d30c111c71 feat: M1.1 完成 + M1.2 启动 — 全量更新
M1.1 收尾:
- 24项 P0/P1/P2 bug 修复 (Rust 107 tests + Flutter 15 tests)
- Flutter App v0.3: cupertino_icons 修复, 单元测试, 调试面板, APK 52.6MB
- 示例插件完善: manifest.json + 请求/响应示范 + 7个测试
- API 文档重写 (以 routes.rs 为唯一权威)
- MILESTONES.md 更新至 100%

M1.2 启动:
- P0: 插件管理 API 闭环 (handle_manager_message Custom 分支 + broadcast_plugin_states)
- ServiceManager 集成测试 8/8 (tests/m1_2_service_manager.rs)
- M1.2 测试计划 (docs/M1.2_TEST_PLAN.md, 18个E2E场景)
- 动态插件系统: auto_rollback + version_manager GC + 路径穿越防护

总计: Rust 115/115 测试, Flutter 15/15 测试, 零 warning

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-03-14 18:12:42 +08:00

203 lines
7.3 KiB
Dart

import 'package:flutter/material.dart';
import 'package:provider/provider.dart';
import '../providers/player_provider.dart';
import '../theme/app_colors.dart';
class TriggerScreen extends StatefulWidget {
const TriggerScreen({super.key});
@override
State<TriggerScreen> createState() => _TriggerScreenState();
}
class _TriggerScreenState extends State<TriggerScreen> {
final TextEditingController _triggerController = TextEditingController();
final TextEditingController _valueController = TextEditingController();
String? _selectedScene;
static const List<_PresetTrigger> _presets = <_PresetTrigger>[
_PresetTrigger(label: '语音唤醒', name: 'wake', icon: Icons.mic_rounded),
_PresetTrigger(label: '按钮 1', name: 'button1', icon: Icons.filter_1_rounded),
_PresetTrigger(label: '按钮 2', name: 'button2', icon: Icons.filter_2_rounded),
_PresetTrigger(label: '触摸传感器', name: 'touch', icon: Icons.touch_app_rounded),
];
@override
void dispose() {
_triggerController.dispose();
_valueController.dispose();
super.dispose();
}
@override
Widget build(BuildContext context) {
final provider = context.watch<PlayerProvider>();
_selectedScene ??= provider.sceneOptions.isNotEmpty ? provider.sceneOptions.first : null;
return Scaffold(
appBar: AppBar(title: const Text('状态机触发')),
body: RefreshIndicator(
onRefresh: _handleRefresh,
child: ListView(
physics: const AlwaysScrollableScrollPhysics(),
padding: const EdgeInsets.all(AppSpacing.md),
children: [
Card(
child: Padding(
padding: const EdgeInsets.all(AppSpacing.md),
child: Column(
crossAxisAlignment: CrossAxisAlignment.start,
children: [
Text('当前状态', style: Theme.of(context).textTheme.titleMedium),
const SizedBox(height: AppSpacing.sm),
Text(
provider.currentState,
style: Theme.of(context).textTheme.headlineSmall?.copyWith(
color: AppColors.primary,
),
),
],
),
),
),
const SizedBox(height: AppSpacing.lg),
Text('预设触发器', style: Theme.of(context).textTheme.headlineSmall),
const SizedBox(height: AppSpacing.md),
GridView.count(
crossAxisCount: 2,
shrinkWrap: true,
physics: const NeverScrollableScrollPhysics(),
crossAxisSpacing: AppSpacing.md,
mainAxisSpacing: AppSpacing.md,
childAspectRatio: 1.35,
children: _presets.map((preset) {
return InkWell(
borderRadius: BorderRadius.circular(AppRadius.large),
onTap: provider.isLoading
? null
: () => context.read<PlayerProvider>().triggerEvent(preset.name),
child: Ink(
decoration: BoxDecoration(
color: AppColors.card,
borderRadius: BorderRadius.circular(AppRadius.large),
border: Border.all(color: AppColors.border),
),
child: Column(
mainAxisAlignment: MainAxisAlignment.center,
children: [
Icon(preset.icon, color: AppColors.accent, size: 32),
const SizedBox(height: AppSpacing.sm),
Text(preset.label),
],
),
),
);
}).toList(growable: false),
),
const SizedBox(height: AppSpacing.lg),
Card(
child: Padding(
padding: const EdgeInsets.all(AppSpacing.md),
child: Column(
crossAxisAlignment: CrossAxisAlignment.start,
children: [
Text('自定义触发器', style: Theme.of(context).textTheme.titleMedium),
const SizedBox(height: AppSpacing.md),
TextField(
controller: _triggerController,
decoration: const InputDecoration(labelText: '触发器名称'),
),
const SizedBox(height: AppSpacing.md),
TextField(
controller: _valueController,
decoration: const InputDecoration(labelText: '可选参数值'),
),
const SizedBox(height: AppSpacing.md),
SizedBox(
width: double.infinity,
child: FilledButton.icon(
onPressed: provider.isLoading ? null : _handleCustomTrigger,
icon: const Icon(Icons.send_rounded),
label: const Text('发送触发器'),
),
),
],
),
),
),
const SizedBox(height: AppSpacing.lg),
Card(
child: Padding(
padding: const EdgeInsets.all(AppSpacing.md),
child: Column(
crossAxisAlignment: CrossAxisAlignment.start,
children: [
Text('场景切换', style: Theme.of(context).textTheme.titleMedium),
const SizedBox(height: AppSpacing.md),
DropdownButtonFormField<String>(
initialValue: provider.sceneOptions.contains(_selectedScene) ? _selectedScene : null,
items: provider.sceneOptions
.map(
(scene) => DropdownMenuItem<String>(
value: scene,
child: Text(scene),
),
)
.toList(growable: false),
onChanged: (value) => setState(() => _selectedScene = value),
decoration: const InputDecoration(labelText: '选择场景'),
),
const SizedBox(height: AppSpacing.md),
SizedBox(
width: double.infinity,
child: FilledButton.tonal(
onPressed: provider.isLoading || _selectedScene == null
? null
: () => context.read<PlayerProvider>().switchScene(_selectedScene!),
child: const Text('切换场景'),
),
),
],
),
),
),
],
),
),
);
}
Future<void> _handleRefresh() {
return context.read<PlayerProvider>().bootstrap();
}
void _handleCustomTrigger() {
final name = _triggerController.text.trim();
final value = _valueController.text.trim();
if (name.isEmpty) {
ScaffoldMessenger.of(context).showSnackBar(
const SnackBar(content: Text('请输入触发器名称')),
);
return;
}
context.read<PlayerProvider>().triggerEvent(
name,
value: value.isEmpty ? null : value,
);
}
}
class _PresetTrigger {
const _PresetTrigger({
required this.label,
required this.name,
required this.icon,
});
final String label;
final String name;
final IconData icon;
}