Files
ShowenV2/clients/flutter/lib/providers/player_provider.dart
showen bff9ec535d feat: Flutter 客户端 App + Web UI APK 下载入口
- 新增 Flutter 跨平台客户端项目 (clients/flutter/)
  - 29 个 Dart 文件: 服务层/状态管理/5个页面/BLE配网
  - BLE 蓝牙配网: 扫描设备、写入WiFi凭据、配网状态监听
  - HTTP API 客户端: 覆盖全部端点 (播放/场景/WiFi/视频/配置/文件/插件)
  - WebSocket 实时通信: 事件流 + 自动重连
  - 暗色主题 Material 3 UI, 中文界面
  - Android 配置: minSdkVersion 21, BLE/网络权限
  - PRD 产品需求文档 + 开发任务看板
- Web UI 添加 APK 下载入口 (routes.rs)
  - 下载弹窗 + 二维码 + /download/{filename} 静态文件路由
- BLE 插件增加自动重连循环 (ble/mod.rs)
- BLE 默认设备名修正为 'Showen' (config.rs)

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-03-14 02:09:52 +08:00

185 lines
5.2 KiB
Dart

import 'dart:async';
import 'package:flutter/foundation.dart';
import '../models/player_status.dart';
import '../services/http_api_service.dart';
import '../services/web_socket_service.dart';
class PlayerProvider extends ChangeNotifier {
PlayerProvider({
required HttpApiService httpApiService,
required WebSocketService webSocketService,
}) : _httpApiService = httpApiService,
_webSocketService = webSocketService {
_statusSubscription = _webSocketService.onStatusUpdate.listen((payload) {
_status = PlayerStatus.fromJson(payload);
notifyListeners();
});
_stateSubscription = _webSocketService.onStateUpdate.listen((payload) {
_currentState = payload['new_state']?.toString() ?? _currentState;
notifyListeners();
});
_configSubscription = _webSocketService.onConfigUpdate.listen((payload) {
_updateSceneOptions(payload);
notifyListeners();
});
}
final HttpApiService _httpApiService;
final WebSocketService _webSocketService;
late final StreamSubscription<Map<String, dynamic>> _statusSubscription;
late final StreamSubscription<Map<String, dynamic>> _stateSubscription;
late final StreamSubscription<Map<String, dynamic>> _configSubscription;
PlayerStatus _status = PlayerStatus.initial();
List<String> _playlist = const <String>[];
List<String> _sceneOptions = const <String>['idle', 'intro', 'loop'];
bool _isLoading = false;
String? _errorMessage;
String? _currentState;
PlayerStatus get status => _status;
List<String> get playlist => _playlist;
List<String> get sceneOptions => _sceneOptions;
bool get isLoading => _isLoading;
String? get errorMessage => _errorMessage;
String get currentState => _currentState ?? _status.currentVideo ?? 'idle';
Future<void> bootstrap() async {
_setLoading(true);
try {
final results = await Future.wait<dynamic>([
_httpApiService.getPlaybackStatus(),
_httpApiService.getPlaylist(),
_httpApiService.getConfig(),
]);
_status = results[0] as PlayerStatus;
_playlist = results[1] as List<String>;
_updateSceneOptions(results[2] as Map<String, dynamic>);
_errorMessage = null;
} catch (error) {
_errorMessage = error.toString();
} finally {
_setLoading(false);
}
}
Future<void> fetchStatus() async {
try {
_status = await _httpApiService.getPlaybackStatus();
_errorMessage = null;
notifyListeners();
} catch (error) {
_errorMessage = error.toString();
notifyListeners();
}
}
Future<void> fetchPlaylist() async {
try {
_playlist = await _httpApiService.getPlaylist();
_errorMessage = null;
notifyListeners();
} catch (error) {
_errorMessage = error.toString();
notifyListeners();
}
}
Future<void> play() => _runCommand(_httpApiService.play);
Future<void> pause() => _runCommand(_httpApiService.pause);
Future<void> next() => _runCommand(_httpApiService.next);
Future<void> previous() => _runCommand(_httpApiService.previous);
Future<void> gotoIndex(int index) async {
await _runCommand(() => _httpApiService.goto(index));
}
Future<void> switchScene(String name) async {
await _runCommand(() => _httpApiService.changeScene(name));
_currentState = name;
notifyListeners();
}
Future<void> triggerEvent(String name, {String? value}) {
return _runCommand(() => _httpApiService.trigger(name, value));
}
Future<void> togglePlayPause() async {
if (_status.running && !_status.paused) {
await pause();
return;
}
await play();
}
Future<void> _runCommand(Future<dynamic> Function() action) async {
_setLoading(true);
try {
await action();
await Future.wait<void>([
fetchStatus(),
fetchPlaylist(),
]);
_errorMessage = null;
} catch (error) {
_errorMessage = error.toString();
notifyListeners();
} finally {
_setLoading(false);
}
}
void _updateSceneOptions(Map<String, dynamic> config) {
final candidates = <String>{};
final scenes = config['scenes'];
if (scenes is List) {
for (final scene in scenes) {
final value = scene.toString();
if (value.isNotEmpty) {
candidates.add(value);
}
}
}
final stateMachine = config['state_machine'];
if (stateMachine is Map) {
final states = stateMachine['states'];
if (states is Map) {
for (final entry in states.keys) {
final value = entry.toString();
if (value.isNotEmpty) {
candidates.add(value);
}
}
}
final initialState = stateMachine['initial_state']?.toString();
if (initialState != null && initialState.isNotEmpty) {
candidates.add(initialState);
_currentState ??= initialState;
}
}
if (candidates.isNotEmpty) {
_sceneOptions = candidates.toList(growable: false)..sort();
}
}
void _setLoading(bool value) {
_isLoading = value;
notifyListeners();
}
@override
void dispose() {
unawaited(_statusSubscription.cancel());
unawaited(_stateSubscription.cancel());
unawaited(_configSubscription.cancel());
super.dispose();
}
}